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Friday, May 4, 2012

EXP 2 WEEK 3 - "Final cryENGINE Model"

Final Model in it's Environment




The model sits in the terrain, as if it just fits. The building seems to adapt to the terrain, to create a sense of connection and fluidity.
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The view from Above showing the pathways and entrances to each architects side of the building (Zaha Hadid , Richard Neutra)
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Zaha Hadid has an Islamic background, hence why i have included some aspects of Islamic architecture, onto the roof of Hadid's side of the building. This allows the light to shine through and create a unique type of shadow in the interior.
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This relating back to Zaha Hadids concept of Fluidity, and Neutras Concept of Geometrical, I have aimed to create a fluid building, using geometrical spatial arrangements. 

EXP 2 WEEK 3 - Submission Links

GameFront: http://www.gamefront.com/files/21658436/ARCH1101_Xavier_EXP2.rar

Google Warehouse: http://sketchup.google.com/3dwarehouse/details?mid=12244a3c41461620c56089af0e73a568

EXP 2 WEEK 3 - Final SKETCHUP Model + Detailed Elements

Some detailed Elements i added to the model in Google Sketchup, and the Final Sketchup Model itself.


FINAL MODEL (Google Sketchup)





ELEMENTS OF MODEL (cryEngine3)



 The pictures above show the Islamic Architecture inspired roofing, which i had modeled for Zaha Hadids part of the Building. The other picture shows a shadow casting from the suns rays shining through the Islamic Architecture inspired roofing.

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This Image shows the bridge used to access the actual Building. It enters into the meeting spot, and it can be used to access all parts of the building. 

EXP 2 WEEK 3 - 36 Custom Textures

These are my 36 Custom Textures from Light to Dark.


EXP 2 WEEK 2 - "Electroliquid Aggregation"

Electroliquid Aggregation Statement for Fluidity + Geometrical:

With Fluid & Organic movements in freeformed spaces (Fluidity: Zaha Hadid)
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With the Spatial Arrangement of Shapes (Geometrical: Richard Neutra)
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“ Exploiting geometrical forms and spatial arrangements, to attain fluid and organic structures”

Thursday, May 3, 2012

EXP 2 WEEK 2 - Composite Model in Crysis Environment

I created my composite model, and imported it into cryENGINE 3, to meet with the landscape. Images are shown below of my development.

Google Sketchup Models:



Fluidity + Geometrical


Fluidity: Fluid & organic, movements in freeform space
Geometrical: Special arrangements of shapes

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Importing Google Sketchup Models into cryENGINE 3:








EXP 2 WEEK 2 - Parallel Projections/ Crysis

PARALLEL PROECTIONS

I have created 3 sets of parallel projections, which explore the interconnection between the first pair of axonometric drawings i did. Each pair represents 2 concepts, 1 from each artist, and they are listed below. 


1. Fluidity + Geometrical



  Fluidity: Fluid & organic, movements in freeform spaces
Geometrical: Special arrangements of shapes
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2. Elemental + Carving out spaces



Elemental: Combining different elements to produce specific architecture
Carving out Spaces: Creating spaces through voids & extrusions

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3. Reductive + Additive


Reductive: Work is reductive, spaces are formed out of predefined geometry & spaces
Additive: adding something to nothing

EXP 2 WEEK 1 - CryEngine Environment / Importing Models

CRYENGINE ENVIRONMENT


This is the Initial Environment i Created.




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GOOGLE SKETCHUP


I Created the models in Google Sketchup, and they are presented below.


1.       Geometrical – special arrangements of shapes



2.       Additive – adding something to nothing

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CRY ENGINE 3

I then created a terrain in Cry Engine 3, and imported these models, trying to make them adapt with the landscape. This is the best outcome i had, after using Cry Engine for the first time.





EXP 2 WEEK 1 - 6 Concepts & Axonometrics


RICHARD NEUTRA


1.       Elemental – Combining different elements to produce specific architecture
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2.       Geometrical – special arrangements of shapes
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3.       Additive – adding something to nothing
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ZAHA HADID


4.       Reductive – Work is reductive, spaces are formed out of predefined geometry & spaces
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5.       Carving out Spaces – creating spaces through voids & extrusions
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6.       Fluidity – fluid & organic, movements in freeform spaces